COLTS SCHEDULE FOR 1986 SEASON
PRE SEASON 8/8 @ Seattle Seahawks 9:30 pm 8/16 Q Chicago Bears 6:00 pm 8/23 Detroit Lions 7:30 pm 8/30 Minnesota Vikings 7:30 pm
REGULAR SEASON
9/07 @ New England Patriots | 3:00 рт (11-5) 9/14 а Miami Dolphins 3:00 pm (12-4) 9/21 Los Angeles Rams 12:00 pm (11-5) 9/28 New York Jets 3:00 pm (11-5) 10/05 @ San Francisco 49ers 3:00 pm (10-6) 10/12 New Orleans Saints 12:00 pm (5-11) 10/19 | а Buffalo Bills 12:00 pm (2-14) 10/26 Miami Dolphins 1500 pm (12-4) 11/02 Cleveland Browns 1:00 pm (8-8)
11/09 New England Patriots | 1:00 рм (11-5) 11/16 в New York Jets 4:00 pm (11-5) 11/23 @ Houston Oilers 1:00 pm (5-11) 11/30 San Diego Chargers 1:00 pm (8-8)
12/07 8 Atlanta Falcons 1:00 pm (4-12) 12/14 Buffalo Bills 1:00 pm (2-14) 12/21 Q LA Raiders 4:00 pm (12-4)
All times local to Indianapolis
All games on Sundays during regular season
POST SEASON DATES: December 27-28 AFC first round playoff games January 3-4, 1987 AFC divisional playoffs January 11, 1987 AFC championship game
January 25, 1987 Super Bowl XXI @ Pasadena, CA
no THE HUDDLE
C
OB RG
LG RT
HB Y
Center set the Huddle 8 yards from the ball, don't crowd. The Huddle is circular.
Line up with hands on knees in position to see and hear the Quarterback.
The Quarterback is in position to receive the bench signal.
The following information is given in the Huddle. 5.1 Formation (Motion Possible)
5.2 Play
5.3 Possible Blocking
5.4 Possible Pass Pattern
5.5 Snap Number/Repeated
"Ready-Break" is the signal to leave the Huddle. 6.1 А11 Clap Hands. 6.2 Linemen turn to the outside.
6.3 Wide Receivers leave after the First Snap Call, before Ready-Break.
OB Alerts 7.1 Let the WRs leave then call Ready-Break.
7.2 ОВ approach the LOS the same way each time.
7.3 Place the hands under Center first/unless quick count audible.
Тре
CADENCE/SNAP COUNT
Team will take their position at the L.O.S.
OL Down - 3 TE Down - 3 RB Down - 3 WR Up - 2
Point Point Point
Point
Make
Quarterback Cadence
Stance. Stance/except Gun/Split (2 Pt.) Stance/except Gun/Green
Stance outside Foot Back/ except Tight~-Close(3
the Defense Think Quick Count --
2.1 Set - Pause
2.2 Live or Dead Color followed by a number - Pause. 2.3 Count Begins - Hut signifies each count.
2.4 Huts are non rhythmical
2.5 Example: On Two Set-White 65 - White 65 Hut-Hut Alternatives
3.1 On Set - Ball snapped on the word Set.
34 On Go - Ball snapped on Set -- Go.
3.3 On 2nd Color - Ball snapped on Set - Red 30 -- Red 3.4 On 1-2-3- 4 на
3.5 Hard 3: Set - Green 80 -- Green 80 Hut-Hut- -Hut 3.6 Hard 4: Set - Green 80 -- Green 80 Hut-Hut- Hut- Hut ^
Audibles - ТЕ а live color is called, the play will bs changed/
4.1
The QB can Audible when the count is Set/Go/2nd Color.
1. The ОВ does not put his hands under Center. 2. The QB calls check-check then the Audible.
35 Set is omitted - The live color starts the count.
Check With Me plays will be used with a count of Two(2).
A Formation will be called then Check With Me designated. ^A Run or Pass Check With Me is called in the Huddle. Deuce RT 90 Siant CWM on Two.
Deuce RT 866 CWM on Two
3. АЕ the 1.0.5. play to the opposite side.
del 542
5.3
1. Example: 2. Example:
the QB will call a live color to switch the
Be alert to a live color and a total new play.
Two Minute Offense
6.1 6.2
First play on any count. Second play of the Two Play Call is Go (Set-Go).
DF 1 DEFENSIVE TERMINOLOGY
T Personnel
Jack - Weak Safety Sam - Strong Safety „Buck - Outside Weakside LBer € Rover - Inside weakside LBer (30 Front) C. Mac - Inside strongside LBer (30 Front) Middle LBer-40. Stub - Strongside Outside LBer
II. Deployments
Secondary: ср Puster - бам is aligned over Y, anywhere from 4-8 yds. deep. · Sex - баш and Stub exchange alignments (both on L.0.S.). Sup - Means Sam up or near L.O.S. (within 2-2). B/R - Bump and run. LBers: X - Buck aligned on X (also called buck nose). W - Buck walked off to help on X. H - Buck on hip of a defensive end. L - Buck inside loose on a defensive end. S - Stub inside loose on a defensive end. Z - Stub on top of Z. (Also called stub nose). Тар - LBer aligned оп 1.0.5. in front of О. Lineman. Dudad - LBer lined up behind def. lineman. III. Fronts Over - 3down linemen to Y's side. (Nose covered) Sivévq ЗА 7 Under - 3 down linemen away from Y. (Nose covered) Flex - Refers to down lineman off of 1.0.5. IV. Dogs Buck - Buck dog. ВТ - Buck Inside. Rover - Rover dog. Mac - Mac Dog. M WK. - Mac Weak, M STG - M Strong. Stub - Stub Dog. 51 - Stub Inside. гу Box - Buck Dog inside the O.T. with the end outside. Å Sox - Stub Dog inside the O.T. with the end outside. Weak Crash - Buck dog just off the OT's outside cheek. (end outside). Strong Crash - Stub dog just off the OT's outside cheek. (end outside). 2D - Buck and Stub Dog. š " 3D - Buck, Мас, & Stub Dog. ( 4-5 ом] Cat - Buck and Mac Dog DU А MESES is Cat Gut ~ Buck and Мас Dog Inside (£i. 45-4 очы Smack - Stub and Mac Dog. ` км - Rover and Mac Dog R MX - Rover and Mac Cross (Rover lst). M RX - Mac and Rover Cross (Mac 181). E MX - End and Mac Cross (End lst). E RX - End and Rover Cross (End 151). ERXB - End and Rover Cross (End lst) and Buck Dogs. EMXS - End апа Mac Cross (End lst) and Stub Dogs.
ESMX - Епа and Stub Slant lst, Mac Dogs.
LINEBACKER DEPLOYMENT OTHER THAN NORMAL
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Area
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Clamp Cleo
Clue Cluer
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Hump
Look
Man
DC 1 DEFENSIVE COVERAGE TERMINOLOGY
Refers to the SS. Refers to all LBers dropping in a 30 or Mac strong in a 40. Refers to the LBers or DBs drop.
Occurs when a secondary player rushes the QB. It may be
a Corner, Sam or Jack, Coverage with the Blitz may be
Zone or Man, but is usually man accompanied by a Dog (a LBer or LBer's rushing the QB).
A pass coverage where a defensive back or linebacker wants to play zone,but will play man if someone comes into his area.
Pass coverage where 2 or 3 defenders are responsible for two or three receivers. In Man - M/M Under.
Where 2 or more defenders cover a receiver and have other responsibilities according to receiver's release.
Technique used by defensive back or linebacker where he lines up on the receiver and plays him close M/M all over the field.
A method by LB in obstructing receiver's movement downfield. Defender leeching a receiver and covering him tight. Man.
Corner moves forward on snap to contact receiver and release to zone.
Defensive man watching more than one man to determine type of route being run.
Defensive back to watch the QB on setup to get an idea of what the route may be. (depth of QB drop).
l or more LB's or 4-man rush - 2 or more on a 30 without pass responsibility (5 or more coming).
2 or more defenders covering one receiver.
Technique used by cornerback in jumping inside the receiver and then trailing him M/M and Man Under all over the field.
Defender moving into area under control using "Clue" technique to determine pattern.
Anyone who rushes the passer but has coverage responsi- bility to his side.
Dropping to an area outside but close enough to cover receiver inside.
When defensive LB lines up on the outside hip of defensive end.
Technique of defensive man being in a X/Z position, hitting the receiver, then coming back to area outside position.
Technique of LB or safety moving to designated area out- side and reacts on recognition of play and/or action of ОВ.
Denotes secondary coverage of playing receivers anywhere on the field of play.
DC 2
Man Under - Denotes underneath coverage where they are playing receivers man for man.
Normal - Where LB lines up on hip of defensive end on 1.0.8.
Position
Pre-Set - LB or Back pre-sets in area of coverage before snap.
Race - Technique of LB or safety moving to outside fast, taking away the sideline.
Seams - Dead area between two people in zone coverage.
Sky Zone - Zone pass defense where strong safety has area short outside.
Slash - 3 linebackers moving strong.
Slice - Three LBs moving to area coverage in same direction weak.
Slide - Movement or sliding to strongside in pass coverage, using
Bracket or Banjo technique by the two safeties (May be Cover 3 or 5).
Sloop - A technique where a linebacker or safety moves outside fast to run with a wide receiver.
Solo - Where two defenders cover a receiver and have no other responsibility.
2D - Two outside linebackers dogging without coverage.
3D - Buck, Mac, Stub shooting without pass responsibility.
One LB has pass responsibility.
Trail - Technique of cornerback within the man concept of catching the receiver in 5-yard zone, hitting him and then running with him.
W - Anytime a linebacker takes a loose position between offensive tackle and spread end, or between "X" and wing.
Whack - Technique of defensive man in an X position hitting receiver and continuing to take away sideline.
Х & 7 - Position of LB inside ог over Flanker or playing Hump ог
Deployment Whack technique.
Zone - Pass coverage where backs or LBs drop to an area and react
off of QBs throw - not being influenced by offensive man coming into his area.
Pure Zone - Denotes 4-4-3 alignment defensively.
Loaded - Movement of LBs and safety to same side, loading that side. Zone Squeeze - Any form of double coverage on the strong back; usually
in a nickel situation.
Pinch - Any form of Double coverage on the weak back; usually in a nickel situation.
DC
Intercept - Refers to the short middle zone position taken by a defender (usually a DB). ТЕ is the position Jack would occupy in Cover ll Jack N.
Spy - Refers to a down lineman who has coverage responsibility. Bird Dog - Refers to a man technique by the defender on the ISR (Inside Receiver). The rest of the coverage underneath
is Zone as in 22 Nickel Bird Dog.
Squat - Refers to a defender who will break down and be ready to move laterally and can be beaten deep. ТЕ is also a term used to describe Slot Coverage, it means that both secondary defenders on the slot side are in a B/R position, they may be playing either 2 squat or 8 squat. Slot coverage is not squat coverage if the two slot defenders are a DB and a LBer.
СОУЕВАСЕ МОМВЕВ
COVER 1 СОУЕВ 2 СОУЕВ 3 5010
СОУЕВ 3 Веаа
СОУЕВ 4
COVER 4 Buster
COVER 5 Sam
COVER 5 Jack
COVER 6
COVER 6 Buster
Cover 7
COVER 8
COVER 9
COVERAGES
Free
Dakota/Dallas/Denver
Combo
Charlie
Waco/Wichita
Zebra
Jack
Star/Storm
Trick - Pow - Web
Ram
Mabel
DC 4
Man to Man with Jack Free, Double Zone, Solo "Y" or Slot.
Combo In and Out on Y and FB by Sam & Jack.
Weak Zone.
Weak Zone - Jack & Buck Switch.
Double on 2 by Sam & Corner Jack on Y. Stub on FB. Man Weakside:
Double on 2 by Jack в Corne Sam on Y - Stub on FB.
Strong Zone - Stub & Sam. Switch.
Strong Zone - Stub & Sam. Switch.
Double on X by Jack & Corne Man Strongside!
Man under with two free safeties.
Man - No Free Safety.
REGULAR
COVERAGES DC 5
RC middle
M-M X/it JK Y Е C | M-M M-MZ/OT | IB в SM с ' M/M M/M | : В KM i | 5
О
\
Noon 0:30
COVER 1 O O (BS1D)
xm Zone 5 Zone 5
b ' 2
JK 2888 SM on . Zone strong 18145 j Zone inside C R M Cleo
Zone + B 5 А БЕ
452457 О
__ COVER 2 Ф @ (87) кул M/M Xit | (Solo) CN, JK, M/M Zi ~ SM Ж i н ЯУм Ви 2 | [LOORE R М и ; tC | ` B s | Ó 000006. | 12 СОУЕВ 3 С) | ВИ Zone 1/3 | ак + Tut с Zone Jone SM с outside Ne Zone /Anside R M area outside B S
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_ сова © m Q (845) Y м/м M/M Xit JK 2/от с тв ÓN IB z/it Cr ! M/M M SM І | R «C \ | ү EUN \ П ese Ұй ! \ E S E |
1 \ СОУЕВ 5 І О \
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Cover 1 Is Man to Man with a Free Safel Technique varies outside from inside/ outside, off or on.
Most common form of Cover l is buck and stub dogging and everyone M/M except Jack.
Most common variation is Cover 1 lo: ed - everyone has same responsibilit and Buck & stub drop zone.
Cover 2 is 5 underneath Zone, 2 Deep Zone
Both corners Cleo(technique varies) anc
hang outside Zone. Both safeties sepa-
rate and play % the field-Zone. Usually
a weak side dog (Buck) in a 30 with
Rover, Mac, Stub dropping Zone under.
А. Most common variations are 2 loaded and 2 Bracket, and 2 Solo
Cover 3 is basically M/M coverage with double coverage on the middle recei The corners are M/M, the safeties doubl the middle receiver. In a 30 Stub usual dogs, buck usually buzzes wide to help X and rover and Mac are M/M on the back А. Cover 3 is a common +20 coverage B. Cover 3 is a common nickle coverage vs a slot on 3rd downs!
Cover 4 is weak 3 Deep Zone Coverage Jack always rotates weak(Either sky/Cle Buster) Sam always rotates deep middle. The strong corner is always Deep 1/3, the weak corner either Cleo's or plays
1/3. Its is zone underneath, usually with a buck dog(30). A. Variations are 4 Buster, 4 Sky, and
4 Cleo.
Cover 5 is Double Coverage on 2.
This coverage always puts the strong co
Solg)ner on 4 but it appears different ways
and may involve either Jack or Sam. It
is basically man coverage for everyone
else.
A. Variations are 5 Jack, 5 Sam,5 Cleo
B. A loosened Buck usually accompanies this coverage.
REGULAR COVERAGES DC 6
1/320пе Zone, middle — Cover 6 - is strongside 3 Deep Zone Cow е | пета TR р ma C It is Zone underneath too. It is pure Zone inside zone coverage with no defender M/M. idc Ра SM Zone] Common Variations are: outsidd A. 6 sky loaded-5 under zone/3 deep zo
outside R M B. 6 Buster-Sam & Stub exchange drops
Br c | C. 6 Cleo - strong corner rotates up O ОО ОО об Sam plays deep 1/3 strong
COVER 6 О О
Cover 7 - is Weakside double coverage on X. It is basically M/M coverage for everyone else.
„С Common variations are: ЛА { A. Buck 7 Solo - Weak corner в Jack r3 R M ЖЕМЕ double X In and out. у Ы prea : В. 1 = ‘leo !, outside Buck 7 Cleo Weak corner rotates up
g ООО | and zones underneath. 1.5 >. \
cover? 69 OC). (BIR)
/мх О оо i
Cover 8 - is combination Zone/Man Covg. with 5 underneath man - 2 Deep Zone
Common Variations are:
iB A. 8 Solo - Jack and weak corner-Double
Mx муй " ПАН M/M 2 Sam and Stg corner-Double B. 8 Bracket-Same look as 8 solo except
ç B ! \ 5 С it is a route recognition & read
i coverage outside and man under insi
С) С. Note-There аге а lot of different te
/ ү niques used with this coverage.
COVER 8 С) С) (в8) | RE Cover 9 - is man to man coverage with n ; free safety. It is most frequently M/M HB M/M Y tied to dogs. With this coverage a lot
JK РВ SM of different techniques are used(on/off but the real variety comes with the different dogs employed. All secondary players are always M/M.
M/M Xit
NC)
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Џ Ц СОУЕВ 9 ®
О ООПООО О О
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NICKEL COVERAGES - MAN Lue |
Аа/М X А/м
E RENS © NERO жн МОН) Deep middle M/M X M/M HB | м/м Z S JK SM
O Ge
м/м х M/M M/M HB FB м/м 2 ЧЕ SM
(BM99DN)
О OODOOO О О
—— О О
ll Nickel is М/М with a free Safety an a Free Safety underneath. Note either safety may wind up deep. Both corners are M/M and their techniques and aligm ment vary from team to team. Nick is M/M on the middle receiver, usually outside technique. Buck and Мас may b Man or Zone - its played differently.
19 Nickel is Man coverage with a Free Safety weak and no one free strong. Alignment and technique varies. It
is usualiy a strong Dog coverage with a Mac Dog.
91 Nickel is а Man coverage with no on free weak and Sam free Strong. Alignment and technique varies. It is
usually a Weak Dog Coverage with a buck dog.
99 Nickel is Man coverage with no one Free in the secondary
Alignment & technique varies but insid technique & Off & Up closer is the norm. А 6 man dog with Buck and Mac dogging is the most common form ОЁ this coverage.
NICKEL COVERAGES - ZONE DC 8
B M с å
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E 1/3 middje zone C
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weak sky outside Ñ zone
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22 Nickel is a Zone Nickel Mirrored Coverage with 5 Under Zone/2 Deep Zone. The most common variation is the additi of another defender in a "look" positio from a 30 Front.
46 Sky/Sky Nickel is a balanced Zone Coverage characterized by Double Sky's Weak & strong
Used mostly on 3rd and long or as a prevent defense.
46 Buster/Buster Nickel is a mirrored Zone Nickel Coverage characterized by Double Busters - Weak and Strong
Both Jack and Nick hang inside.
This cover frequently looks like a 46 Cleo/Cleo (Both Corners up/3 Deep) on a P.S.L. and converts to a double buster on the snap. Primarily 3rd and long or prevent coverage.
46 Cleo/Cleo Nickel is a mirrored 3 Dee Zone Nickel Coverage characterized by
double Cleo's outside usually in a pre-
rotated position. The most common variation is the additi
of another defender underneath (Loaded) from a 30 Front making it a 46 Cleo/ Cleo/Loaded Nickel
46 Cleo/Sky Nickel is a Zone Nickel Coverage with a Cleo Weak & a Sky Stron
The most common variations are: A. А sky weak and a Cleo strong
B. Loaded added to either of these coverages.
NICKEL COVERAGES
- COMBINATION(ZONE & MAN) DC 9
MR элнан " =: ЕС 2
Zone one Deep À MK SM Deep À Zone Zone С 2 inside inside Cleo Ze ` 2 м/м Zoned 4 Е а
5 oonooÓ < O О 22 вером О Q
| бопе Zone Deep # “3K см “Deep 5 IB M/M-X M/M IB
M M/M-Y | M/M-Z
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22 Bird-Dog Nickel is а combination Nickel Coverage characterized by
straight 2 Coverage everywhere except Nick is M/M with the middle receiver
Тһе most common variation is а 30 Front with loaded, or 22 Hump.
88 Nickel is a combination coverage wi
(
5 under Man 2 Deep Zone. It is cover ! with Nickel Personnel.
The most common variations are: A. Loaded
B. 5010 - weak & strong
С. Bracket- weak & strong
73 Nickel is a Man combination Соуа.
with double coverage on X(7) and
double coverage on Y(3). The most com variations occur with the techniques
used on X & Y, variations are: A. Solo B. Bracket
JTE7Wickel is а man combiantion Covg. о
with double coverage on X(7) and
couble coverage on Z(5). The most common variations occur with the tech-
niques used on X & Z. Variations are:
A. Solo B. Bracket C. Ram
Note thaton the strongside 5 coverage may be a double with Nick and corner or with Sam and the corner.
79 Nickel is a man combination Covg. with double coverage on X(7) and M/M coverage strong (9); there is no free safety
The most common variation occurs weak- side on X with different forms of 7 coverage.
The most common look strongside is a Mac Dog.
NICKEL COVERAGES - COMBINATION (ZONE & MAN) DC 10
Zone/deep middle 13 Nickel is a combination coverage with M/M Free Safety weak and double
M/M X E м/м vit M/M 2 coverage on Y Strong.
€ SM 45 Alignment в Technique varies I IB \
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рее DEG 15 Nickel is а combination coverage P f with M/M Free Safety weak and double
M/M X M/M Z coverage on Z strong. C JK SM сот There is more variety with this IB IB | coverage than 13N because Z may Бе M/M M/M | M/M, 2 doubled with either Nick or Sam.
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Nick Blitz is а strongside blitz
accompanied by M/M Coverage The most common form comes with а Mac
Dog and Jack cheated strong to cover the FB. Corners may be on or off by Game plan.
Jack Blitz is a weakside Blitz accompanied by M/M Coverage
Тре most common form comes with а Вис dog with Sam cheated weak.
Sam Blitz is a strongside blitz
accompanied by M/M coverage. It is the least used Blitz and
very rarely seen; generally used with a strongside Dog when used.
Total Blitz is an all out weakside (Jack) and strongside (Nick)Blitz
It is an 8 man rush with M/M coverage The P.S.L. varies but usually at leas 8 defenders are on or near the 1.0.5.
1.
RUN GAME
The Run Number System 1.1 Even number holes are to the Right.
1.2 Odd number holes are to the Left.
11 10 | 90 | 70 | 50 | 30 20 | 40 | 60 | 80
1.3 Each hole indicates the area to Бе blocked.
1.4 For each play the Point of Attack will have a descriptive word added to designate the backfield action and blocking scheme.
е: = Run Play Call қыта S) TUM TE Flue n "y
i ; Š cd or ass 2.1 Formation ра Ne m. ДЕ
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2.2 Back со се 2.3 Ноје ъч (S
2.4 Blocking
2.5 Example: Green Rt H 80 Toss HB thru the 80 hole with Toss Blocking. 2.6 Two Back Sets utilize back to hole. Note - After the teaching phase the backs only need the Formation/Hole/Blocking.
2.7 One Back Sets utilize only the Formation/Hole/Blocking since only the ball carrier is in the backfield.
punoav H
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Mua 08 меол35 08 чозта 08 А ) еяеъ 08 0-9 08 LI ənqae3s хло/чоя 08 punoav XK здо/а 08 мча 050 ээлэлэн 7 зиет 08 LO 09 Mud О? мча OC мела 06 Дете лемоа 09 шечм оурй9лъ-Бт OZ ano 06 JUETS 09 чо-реэт OF TINA OCL-MHG OT мна-рт OS здо/чтя 06 exeL 09 реэл 07 HO OZ dui OI мча-Бт OE мча OG 5501 06 Аттен 09 элта 07 міо OZ чем от di TT V-uLo Ot әлта OG Junta OL зиетѕ 06
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LYYHHS ЯОМУТУЯ чимо NOM
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11 TRAP 30 СТЕ Аму 1 50 Dive O 4а (О и So Draws 70 Blunt Ў Å 3 bur 10 DRW T 90 Slant ) ag Trp 20 рви “> 20 СТВ | о 20 рви 90 Toss 20 OH 90 Bim(Option) Statue/Rev/Around eer PEP 90 Cut 2 Statue Lt 40 $ 80 DRW Fk 80 Toss Z Rev Ive . Draws 40 Теа (ОН) (Wham) —— ЕК 80 ВоБ 2 Кеу 30 Log DRW 60 Belly(Take) ; Fk 90 Toss X Rev 50 Lead DRW 60 Power 90 DRW Fk 70 Blunt H Around 60 от Fk 60 Belly Y Around 60 Blunt Fk 30 CTR Y Around же 80 Slant 80 Toss 80 Take 80 Bob (Crack) 80 Streak
80 F (Option)
Deuce Runs
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11 TRAP O 30 CTR 50 Dive O 10 TRAP 70 Blunt 20 CTR 70 от 40 Dive 90 Slant Statue/Rev/Around 60 Belly(Take) 90 Toss 60 OT Fk 90 Toss X Rev 90 с-0 80 G-O 90 Take Fk 70 Blunt H Around 80 Take Fk 60 Belly Y Around DRAWS i Draws 11 ОБИ Trp 10 рки Trp 30 DRW 20 DRW 90 DRW Q 20 DRW
Solo Runs
о 000000 O | О О 10 ТВАР
30 CIR Statue/Rev/Around 60 Belly(Take) 50 Dive И: 60 OT Statue Lt
70 Blunt 60 G-O 70 от ЕК 90 Тоз5 Х Кеу 80 так 90 Slant Fk 70 Blunt H Around я
> Fk 60 Belly Y Around Draws 90 Toss Em 90 G-O : 10 DRW Trap 90 Take 20 DRW
Q 20 DRW
Draws 11 ОКИ Trp 30 Drw
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Keep (О 10 Ткар Waggie 20 CTR Naked | 40 Dive Reverses Reverses 60 Blunt Flash-Lite Fk 80' Toss 2 Rev 60 OT Fk 80 Bob 2 Rev 80 Slant у | 80 Toss 80 Bob 80 Take 80 Pitch 80 Quick
Draws
10 DRW Trp 20 DRW
80 DRW
Flank Runs
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